Inventory System

What was I making?

I enjoy the very physical nature of inventories in Resident Evil 2 and the Diablo series, so I decided to attempt to recreate that in Unity. I started from not knowing how to even do click and drag, as well as having little custom editor knowledge, to having what you see below.

Custom Editor

Custom made grid of checkboxes in the editor used to allow item implementers to easily denote the item’s silhouette. without issue.

Many Features

From the ability to rotate items to outlines around the silhouettes as you hover, as well as red boxes when you can’t place them.

Fully Adjustable

It’s easy to add more Inventory Slots whenever you need to since they are generated dynamically.